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amigadoom-1.10-0.6ß.readme
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1998-01-26
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Short: amigadoom-1.10 0.6ß (26/01/1998)
Author: trance@mail.org (Philipp Grosswiler)
Uploader: trance@mail.org (Philipp Grosswiler)
Type: game/shoot
amigadoom-1.10 0.6ß - Jan 26 1998 (trance)
Thanks to all the alpha and beta testers on #amiga_warez
In case you still don't know, I have ported this piece of code to
the Amiga, and my handle is trance, so if you see me on #amiga_warez
and have some questions to ask or problems to report turn to me!
Do not be confused with the other port done by Peter McGavin (ADoom),
which is also available on Aminet! There are some differences in the
ports.
Check out http://amigadoom.home.ml.org for latest release and other
information about the port!
Thanks to Thomas Tavoly and all the others for the Doom icons!
Thanks to Kamil Iskra for giving me tips for GNU C.
Greetings to Peter McGavin (ADoom)! You were the first one who had
sound support in Doom!
IMPORTANT:
This release has become beta (no more alphas), as this nasty major bug
has been fixed now. You can freely distribute this version, there are
no limitations from me (read the README.TXT from id Software to read the
license!)
You should run this game by executing the script or by clicking on the
icon from Workbench! You need to extend the stack, so it's easiest to
first edit the script and then only start it with that!
Before you can start the action you will most probably need to install
ixemul.library first! You can get the archive from ftp.ninemoons.com!
Since 0.4ß you should also check if you have installed lowlevel.library
in the Libs: drawer. It is needed for Joystick / Game Controller.
From 0.5ß you finally have AHI sound support! Install the latest release
and check it out! It is now working 100%!
If you want to use the panning function (stereo separation) you need to
select an audio mode with (++) in the end (Paula:Fast 8 bit stereo++).
You can change the sample rate (frequency) but it can slow down your
machine (only recommended for fast machines!).
I compiled the whole code using the assembler-optimized sources from
ADoom which makes amigadoom real fast with rtgmaster! Check it out!
Thanks to Aki Laukkanen and Peter McGavin for those optimizations!
Experimental:
I have added the networking code but it is not yet working 100%!
-net <consoleplayer> <host> <host> ...
-port <number>
where <consoleplayer> is your player number and the list of hosts are the
players who want to join in. <host> is either the IP or the name of the
host.
<consoleplayer> has to be different for each player who wants to join!
If you need to change the port number use -port <number>.
Let me know your experiences with this network game! I have tested the
network code on the Internet and basically it is working (thanks to
Quetzal for testing this with me :)... However, there are still some
problems (e.g. crashes after some time)...
Requirements:
ixemul-47.2 (ftp.ninemoons.com /pub/geekgadgets/current/amiga-bin/)
rtgmaster-33.0 (thanks to Steffen Häuser for his help!)
ahi-4.16 (ftp.germany.aminet.org /pub/aminet/mus/misc/)
lowlevel.library
Minimum Configuration:
Amiga OS 3.0+ with 68020 and 8MB of RAM
History:
0.1ß 26/12/1997 initial alpha release
0.2ß 27/12/1997 RTG working now, AHI has still some problems
added Amiga version string
added -nosound for turning off sound
added -pubscreen {name} to open window on public
screen {name} or if {name} is missing it
tries to open on the Workbench
0.2.1ß 28/12/1997 minor bug fix - now RTG also works on AGA computers
thanks to Steffen Häuser for pointing me this out!
(sleeping for 7h)
0.3ß 28/12/1997 major bug fixed - damn INTEL format! now all textures
can be loaded and the menu cursor
(skull) can be used too :)
added experimental networking code
check this out and tell me!
added -forcedemo to force playing demos from different
game versions (WAD)!
(sleeping for 4h)
29/12/1997 testing AHI sound output...
(sleeping for 5h)
30/12/1997 testing AHI sound output... it is still not working!
(sleeping for 10h)
0.4ß 31/12/1997 added quitting the game when closing window on
public screen (-pubscreen <name>)
added gamma correction, use DEL/HELP key
removed HOME environment variable
default is now PROGDIR:
you can use the option -basedir
to change the HOME directory
turned off mouse pointer on custom screen
added support for joystick/game controller
(mouse does not yet work)
this need lowlevel.library to be installed!
added output of version when starting Doom
added exit handler (abnormal termination)
maybe it helps shutting down things
more friendly when crashing :)
added non FPU version
added FAQ file for users with problems
HAPPY NEW YEAR I wish everybody happy new year... I will go to
party with some friends (drum'n'bass) ...
0.5ß 02/01/1998 first Aminet release
added long awaited AHI sound support
I rewrote the whole AHI part, now I use low
level code.
added option -chan <num> to select number of
channels for AHI sound output
default is 4 (you can not lower this)
0.6ß 25/01/1998 long time no release! I was really very busy with
school but now I have some time again...
added better memory management
fixed sound click problem
selected audio mode is now saved (DoomAHI.prefs)
added mouse support (use -mouse to enable)
added new rtgmaster.library and fast c2p routine
use Suzy or c2p040 for real speedup!
added assembler-optimized routines taken from ADoom
See you...